] Tales of Zestiria assessment is rather difficult. On the one hand, this game many times, I feel angry because strange things or crazy throughout the game. But then, I also can not say that this ugly Thurs. Tales of Zestiria sucks, but I really love the game. The concept of a story in Tales of Zestiria I think is very interesting. The story is not only good against evil comics as a teenager. Something that looks nasty sometimes not all bad, and good looks were not entirely good. Everyone has their own reasons for doing so at the end of “good” and “evil”, it is just a matter of point of view only.
A great pity that this beautiful concept story that is not well delivered. Recurring dialogue or a scene that feels strange or weird. Sometimes scenes that should feel sad or poignant even ridiculous. There are also times that should be emotional, but so was memorable because plagued by bad action and crisp dialogue.
Curiously, the dialog that appears on the side of the stage can be enjoyed even more than the main story. Typical Tales series, you will find a large number skit in the middle of the game. I suspect that perhaps the scenario of this game was written by more than one person, and the author of dialogues sketch is getting better that the author of the main story.Despite many shortcomings, overall, I’m satisfied with the tales of the history of Zestiria. Moments ugly there paid enough with nice times. War in the basin Glaivend probably one of the most bad-ass scenes of the Tales series I’ve ever played, and given the successful end makes me suddenly.
Tales of Zestiria is probably an experimental form of Namco Bandai to create stories rather westernized. It can be seen from the fact that the world resembles the open world (even if it is not), a moral gray touching story, and the loot system is more like a Western RPG JRPG that.
This experience could be considered a success, but also troublesome. World Wide means that many places to explore, but you spend a lot of time just to walk from one place to another. There are features quick travel, but you have to pay with money that is not little. Driving around between cities to complete sidequests can be poor!
A unique feature in this game is Armatization, where the two merge into one knight character is very strong. This technique can be used for many things, such as HP healing, eliminate bad situation, revive a dead comrade. This makes the fight has become more varied strategies. If you want to experiment, the battle system Tales of Zestiria deep enough to be explored.
Do not stop there, Tales of Zestiria very annoying because in this game NO shortcut button. Want to tell a friend to attack with a spell? Please open the menu, and then choose to specify manually. Need heal quickly but it was busy attacking the combo? First Stop yes, go to the first menu.
I am a bit frustrated by the battle system Tales Zestiria. Many new elements that make it exciting, but on the other hand the basic things normally in the same series Tales disappear. Shame the same dong Tales of Hearts R. Maybe the story and graphics are not as chic as Tales of Zestiria but Tales of Hearts R had an advanced and quick combat, with twenty shortcut that you can access, and like Gambit AI system in Final Fantasy XII.
The gameplay is somewhat disappointing, but not with the presented audiovisual. Tales of Zestiria has a graphical look very pretty with bright colors. Animated characters are also looking supple and fresh, making the fight is always exciting to watch.
Slight defects on the display environment. If you look carefully you will see that the environment in this game uses a 3D model of a low-poly enough. But it is not so disturbing because the overall visual appearance still animates stylish. Every now and then you will be treated to a high quality movie clips ufotable works, and what works depict important scenes with very stable.
In terms of music, Tales of Zestiria may include Tales with the best musical compositions. The music in this game was made by the duo Motoi Sakuraba and Go Shiina, and they have managed to create beautiful songs to accompany your adventure. Try it you listen Temple background music fire, which qualify Wild Arms like this, or background music Water Temple, a beautiful and serene.
Overall, Tales of Zestiria not a bad game. The story is quite interesting and quite exciting battle to be enjoyed. Unfortunately, he is disturbed by the many gameplay elements that sucks. I always recommend this game if you are a fan of storytelling, but the truth is there still a lot of the most interesting stories.Although many things that I complain, I really enjoyed myself this game. Can play Tales of Zestiria can be compared to eating watermelon seeds. His skin was hard to peel, it feels normal, do a little and not be satisfied, but somehow when he started eating difficult to stop.
Tales of Zestiria is a strange play. Some call it one of the best stories of all time, it is also considered the worst in generations Tales PS3. If you played Tales of Zestiria? How are your impressions after playing? Share your experience in comments Yes!